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The integration of objects created with real objects. Always been a challenge, getting it is not known which element is real or fictional. In Blender Internal is easy to do this, but Render Cycles is not so simple and I proceed to explain how integration is performed. Taking an image on which an object to be integrated. Making the frame of the image with objects created in Blender. For this two layer create at least one of it will be the object and on the other plane or base which serve to receive the leftovers or reflections as appropriate. Lighting should be present in both layer. La integración de objetos creados con objetos reales. Siempre a sido un reto, lograr que no se sepa cual de los elementos es real o ficticio. En Blender Interna resulta sencillo realizar esta tarea, pero en Render Cycles no es tan sencillo y procedo a explicar como se realiza la integración. Se toma una imagen sobre la que se desea integrar un objeto. Realizando el encuadre de la imagen con los ...



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