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Showing posts from September, 2012

Luke's Escape (Factory: Power Plant)

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A new model in this case is an electricity generation plant that is designed for the factory where he works Luke (Luke's Escape ). Un nuevo modelo en este caso es una planta de generación de electricidad que se ha diseñado para la fábrica donde trabaja Luke ( Luke's Escape ).

Luke's Escape (old fan)

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Today I present a small model of an old fan that is in Luke's room, the animated short Luke's Escape . Hoy les presento un pequeño modelo de un ventilador antiguo que estará en el cuarto de Luke, del corto animado  Luke's Escape . Proguessive Render 200

Chess Pieces (Blender Internal Render Update)

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Hi all. I made ​​some changes in the image originates. The material of the horse to change it to a more pearly. The marble was replaced by a chessboard and will incorporate the felt base to pieces. Hola a todos. He realizado algunos cambios en la imagen origina. El material del caballo lo cambie a uno más aperlado. El mármol lo reemplace por una tablero de ajedrez y le incorpore las bases de fieltro a las piezas.

Chess Pieces (Blender Internal Render)

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This is a little exercise with Blender Internal. In this case we used a three-point lighting and HDRI image in the world. Este es un pequeño ejercicio con el Blender Interna. En este caso se usa un sistema de iluminación de tres puntos y una imagen de HDRI en el mundo.  Key light /  Luz principal  Fill light /   Luz de relleno o Luz de Modelado  Hair light /  Contraluz Luz principal (key light) + Luz de relleno o Luz de Modelado (Fill light) Luz principal (key light) + Luz de relleno o Luz de Modelado (Fill light) +   Contraluz (Hair light) The Bump map of the base to form a piece of marble.  El Bump map de la base para formar un pieza de mármol. Marble texture  / Textura Mármol. Material marble / Material mármol  Material from Red Chessmen / Material de las piezas de ajedréz rojas Material of white chess pieces / Material de las piezas de ajedréz blancas ...

Luke's Escape (Test ToolBox)

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In the development of modeling some objects for Short: " Luke's Espape " I had the opportunity to try some developments of Blender. In this case I'm using version 2.63.18 (r.50387). This case is used for textures of the option box for the image. You get a fast finish and very good quality. For small items that are very difficult to make your UV map. It is a very good alternative. With the Color Ramp mixing two textures and so can do a better effect. In this case no displacement has been used. But it is very fáctibe your empleao and win in realism. In this scene uses a three-point lighting and the world added an HDRI image, very faint, it has little effect on the lighting. Only very faint mirroring on the hinges, handle and latches toolbox. En el desarrollo del modelado de algunos objetos para el Corto: " Luke's Espape ", he tenido la oportunidad de probar algunos desarrollos de Blender. En este caso estoy empleando la Versión 2.63.18 (...