Today I bring you a series of nodes that demonstrates the use of the Textures band and ColorRamp for creating perforated screens, in this case on a steel plate. But can be used on other materials. The method is very simple: You create a uv map Then we define two mapping to establish the meaning of the bands. It adds two wave texture. And they only change the scale, binds both textures. Then with the result ColorRamp amending the required form. And finally a Shared Mix factor is used as the result of ColorRamp blending to combine Transparent BSDF and another shared that define the mesh material. Basically this is the method to go. Hoy les traigo una serie de nodos con los que se demuestra el uso de la Textures band y el colorRamp para la creación de mallas perforadas, en esta caso sobre un plato de acero. Pero se pueden emplear sobre otros materiales. El método es muy sencillo: Se crea u...