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Showing posts from January, 2013

Fox FV721 Modelling Challenge (Step 6: Shaft tip)

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This step models the tip of the front and rear axles. Modeling itself is simple but complicated when modeling the outer section where it looks like a rib with hexagonal holes for bolts. For one model it is a circle of 32 vertices. and added to another circle of holes 8. To simulate nervadua we made a first extrusion. and then add the circle of 8 in the section where it belongs. This also was extruded in the same magnitude and thus delineates the rib and then extruding continuous redimencionado the aguguero as needed. Once this is eiminan faces that left over and join the mesh. To make the rest of the agugueros (seven in total). Faces are removed which are not needed and the turning tool are copied to eight times the hole through 360 °. For bolts exaginales adds a 6-sided polygon. All edges are selected and divided 2 vecez each totaling 18 vertices. Is extruded and then modified to describe the way. To achieve sharp edges is used as the bevel tool shown in the image. En este pas...

Aged materials telephone

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In these days there have been several tutorials to achieve materials with Cycles made ​​more realistic and impact. Retake model an old phone and a couple of textures and the use of Color Ramp. I made the mix of textures and otherwise Accentuate the bump in mixture of materials. You get a good effect. In this case the effect is to highlight the effect hyperrealist. But with a small adjustment can achieve a more subtle and realistic in a scene of this nature. In the case of employing a texture wall concrete to give realism to this surface can be very simple. En estos día se han presentado varios tutoriales para lograr materias realizados con Cycles de mayor realismo e impacto. Retome un modelo de una teléfono antiguo y con una par de texturas y con el usos de Color Ramp. hice la mezcla de las texturas y en otro caso acentué el bump en mezcla de los materiales. Se logra un buen efecto. En este caso el efecto es hiperrealista para resaltar el efecto. P...

Pillow and cushion.

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Viewing an interesting video , achieve model a pillow and a cushion. The best thing about this method is the simplicity of it and the realism they charge models to apply it. The material is a simple texture (cgtexture.com) to which was applied a bump map and glossy map in composition (Made with Gimp). I hope you like the result. Viendo un interesante video , logre modelar un almohada y un cojín. Lo mejor de este método es lo sencillo del mismo y el realismo que cobran los modelos al aplicárselo. El material es una textura simple (cgtexture.com) a la que se le aplicó un mapa bump y mapa glossy en su composición (realizados con Gimp). Espero que les agrade el resultado obtenido.

Clothespins + Cycle

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In this case I did a little modeling exercise a clothespin. The wood material is very simple because it is a simple piece using the Box for texture. And it strikes a very real effect with its limitations of course. But cash for simple objects is always packed into a scene. En este caso he realizado un pequeño ejercicio de modelado de una pinza para ropa. El material de la madera es muy simple por tratarse de una pieza tan simple use el Box para la textura. Y se logra un efecto muy real con sus limitaciones por supuesto. Pero efectivo para objetos simples que siempre se encuentra como relleno en un escena.