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Showing posts from March, 2012

Night Lamps (integrated + Blender Glow Images)

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Render Samples 250 In this paper an image up on a lamppost night and added the Glow effect and is used to render a Layer mask. The steps are simple. Once the image is modeled in two separate Layer in an opaque objects and other lights and the glass of the lamp. This is to create the Glow effect on the lights and then compositing nodes integrate these two layer with a background image. En este trabajo se integran sobre una imagen nocturna un farola y se agrego el efecto Glow  y se emplea un Layer render con mascara. Los pasos a seguir son simples. Una vez modelada la imagen se separan en dos Layer en uno los objetos opacos y en otra las luces y el cristal de la farola. Este es para crear el efecto Glow sobre las luces y luego con los nodos de composición se integran estos dos layer con una imagen de fondo.

Veloce CV 33 / L3-33 (final and extras)

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After several suggestions and feedback. Perform a series of adjustments in the model: In the rear tires wear and strokes add the use of solid rubber. Change the camera frame and improve the soil material. Here is a bed of rocks that has been worn by the ancient water and wind and desert climate. In the case of chain or caterpillar, you change the texture of "silver" to a texture oxidized wear. In this case only has a small blur applied and stamped the shoulder with a mixture of OA. In this post ire placing the evolution of model ... ================= Luego de varias sugerencias y comentarios recibidos. Realice una serie de ajustes en el modelo: En los cauchos traseros agregue desgaste y golpes por el uso de los cauchos macizos. Cambie el encuadre de la cámara y mejore el material de suelo. En este caso es un lecho de rocas que ha sido desgastadas por el agua en la antigüedad y por el viento y el clima del desierto.  En el caso de la cadena u oruga, le c...

Integration of a real image generated images in Blender (Cycles) Second method

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Updated: After hearing many comments and observations. I redid some stage of the model. I focus on both the integration that leaves aside the physics of light on the topography of a scene. Take the new lamp and add a comabios on the plane receiving the shadow of the object and add some cylinders receive the shadows of the steel bars that are in the photograph and the time will mask the areas where the shadow insiden. This is the approach of the scene. After completion of the rendering I did a little retouching in gimp to unify the image and correct some faults of the mask used. And I got this picture, which though not a perfect shadow. As a concept and exercise is very helpful for future work. Gaps and shortcomings of the method used: These are indeed complex to achieve integration of the shadows. The lamp of the receiver as well. But the picture changes the texture of the shadows generated by the    darkening of an area. The bar to be darker gene...

Veloce CV 33 / L3-33 (parte/ part X)

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These months have been very short, as long as they have modeled this armored. With its textured detail and a lot of things. I wish to make the flamethrower llasmas throw their burning. But still can not be. In this case attempted to recreate a rocky desert. And I could achieve this result. Estos meses ha sido muy breves, y a lo largos de ellos he modelado esta tanqueta. Con sus detalles texturas y un sinfin de cosas. Hubiera deseado hacer que el lanzallamas arrojara sus llasmas candentes. Pero aun no puede ser. En este caso intentó recrear un desierto rocoso. Y pude lograr este resultado. Render Samples 150 AO

Lamp Ambient Occlusion Cycles Render

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This is a small project I have undertaken to explore the possibilities of Cycles Render Ambient Occlusion (AO). In this case model a petrol lamp to every detail. One of the peculiarities of Cycles AO render, is that greatly increases the illumination of the scene. So, for better shadows I used the Blender compositing nodes. And so the scene mix. Este es un pequeño proyecto que he emprendido para explorar las posibilidades de la Ambient Occlusion Cycles Render (AO). En este caso modele una lampara a gasolina con todos sus detalles.  Una de las particularidades de AO de Cycles render, es que aumenta mucho la iluminación de la escena. Por ello para controlar mejor las sombras empleé los nodos de  composición de Blender. Y así mezclar la escena. To use AO as a mixture must select it in the Layer /  Para usar AO como mezcla debemos seleccionarlo en el Layer Blender Render AO Blender Render AO wire A small test by varying the distance from...