Monday, January 2, 2012

Nodo HSV (Cycles)

El nodo Hue Saturation value (HSV), permite modificar los parámetros de color de una imagen. Con él podemos tomar una textura cualquiera y adaptarla a nuestras necesidades de tonalidad o color.

Por ejemplo en estas dos imágenes:
Imagen Inicial.
 
Imagen Final 









Con el nodo HSV se cambio el la saturación del color naranja y se llevo a un rojo granate.

Este nodo es muy útil algo confuso en un primer momento. Pero luego de que lo conoces es un gran aliado.

Este es el material que creó la configuración de la textura de la segunda imagen:


 En cycles se activa el nodo ShiftA >Color>Hue Saturation Value.

Hue Saturation Node


Panel: Node EditorNode Composition

Menu: ⇧ ShiftAColor → Hue Saturation
As an alternative to RGB editing, color can be thought of as a mix of Hues, namely a normalized value along the visible spectrum from infra-red to ultra violet (the rainbow, remember "Roy G. Biv"). The amount of the color added depends on the saturation of that color; the higher the saturation, the more of that pigment is added. Use the saturation slider of this node to "bring out" the colors of a washed out image.
Manual-Node-HSV.pngThis node takes an input image and runs the color of the image (and the light it reflects and radiates) 'up' through a factor (0.0-1.0) and applies a saturation of color effect of a hue to the image:
Hue:
The Hue slider specifies how much to shift the hue of the image. Hue 0.5 (in the middle) does not shift the hue or affect the color of the image. As Hue shifts left, the colors shift as more cyan is added; a blue image goes bluer, then greener, then yellow. A red image goes violet, then purple, blue, and finally teal. Shifting right (increasing Hue from 0.5 to 1.0) introduces reds and greens. A blue image goes purple, plum, red, orange, and then yellow. A red image goes golden, olive, green, and cyan.
Sat:
Saturation affect the amount of pigment in the image. A saturation of 0 actually removes hues from the color, resulting in a black-and-white grey scale image. A saturation of 1.0 blends in the hue, and 2.0 doubles the amount of pigment and brings out the colors.
Val:
Value affects the overall amount of the color in the image. Increasing value makes an image lighter; decreaing value shifts an image darker.
Fac:
Factor determines how much this node affects the image. A factor of 0 means that the input image is not affected by the Hue and Saturation settings. A factor of 1 means they rule, with .5 being a mix.

Hue Saturation tips

Some things to keep in mind, that might help you use this node better:
Hues are vice-versa.
A Blue image, with a Hue setting at either end of the spectrum (0 or 1), is output as yellow (Recall that white, minus blue, equals yellow). A Yellow image, with a Hue setting at 0 or 1, is blue.
Hue and Saturation work together.
So, a Hue of .5 keeps the blues the same shade of blue, but the saturation slider can deepen or lighten the intensity of that color.
Gray & White are a neutral hue.
A grey image, where the RGB values are equal, has no hue. Therefore, this node can only affect it with the Val slider. This applies for all shades of grey, from black to white; wherever the values are equal.
Changing the effect over time.
The Hue and Saturation values are set in the node by the slider, but you can feed a Time input into the Factor to bring up (or down) the effect change over time. 
 
Fuente: http://wiki.blender.org/index.php/Doc:2.4/Manual/Composite_Nodes/Types/Color